Call of Cthulhu: The Card Game
Call of Cthulhu: The Card Game is an out-of-print card game produced and marketed by Fantasy Flight Games. It is based on Chaosium's Call of Cthulhu role-playing game, the writings of H. P. Lovecraft, and other Cthulhu Mythos fiction. In 2008, Fantasy Flight moved the game over to its Living Card Game format, which retains the deck-building aspect of collectible card games, but without the random distribution.
It shares art and characters with FFG's other Cthulhu Mythos products Arkham Horror and Elder Sign.
Overview
had previously been involved in the collectible card game business in the mid-1990s, printing Mythos, its Cthulhu mythos CCG. Chaosium discontinued the game in 1997 after poor sales. In 2004, Chaosium instead licensed the property to Fantasy Flight Games, allowing FFG to produce the official Call of Cthulhu Collectible Card Game. It was designed by Eric M. Lang as a more accessible introduction to gaming in the Mythos environment and to provide a fast and lively interplay with the usual elements of the mythos. The game is nominally set in 1928.FFG staffer Darrell Hardy developed the background for the game. Most of the storyline text was written by creative developer Pat Harrigan. In the Living Card Game format, the original story line was penned by Nate French, with the help of Dan Clark. Since 2010 all story lines have been created by the game's current developer Damon Stone.
The game
Players attach resources onto blank placeholder cards known as domains, later "draining" them by putting a drain counter on them to play various cards. Both players compete to complete stories by winning success tokens. Five success tokens wins a story; three stories wins the game. Players typically assign character cards to stories, to win struggles and gain these success tokens. Additionally, the first player to run out of cards to draw from loses the game, making deck destruction another potentially effective strategy.The cards
Five types of card exist in Call of Cthulhu: Story Cards, Character cards, Event cards, Support cards and Conspiracy cards. All cards have a cost and belong to a faction. Various cards have subtypes.- Story cards come from a shared deck, and are the object of the game. Players compete by placing "success tokens" on these story cards. Once a player has placed 5 success tokens they win the story, earning the option to execute the effect written on it. Once a player has 3 story cards they win the game. Standard players use the 10 latest story cards, of which 3 randomly chosen are in play at any time. The Nameless City is a special promotional Story card that requires 10 success tokens but allows a player to win the game instantly. Another promotional story card is named "The Challenge From Beyond", and has the opposite effect: it cannot be won like a normal story, but players may draw extra cards by scoring "successes" at it.
- Character cards are a player's agents, used to attempt to complete stories. They possess a skill rating and may also have icons, which indicate the card's abilities during the icon struggle phase of play.
- Event cards have one-time effects and do not remain in play.
- Support cards have persistent effects, incurring lasting benefits or hindrances.
- Conspiracies are introduced in "Conspiracies of Chaos." These function similar as Story cards but are played from the players' decks.
The factions
- The Agency: This "investigator" faction comprises the Blackwood Detective Agency, law enforcement agencies, and others involved in criminal justice. Its symbol is a badge, and its color is blue.
- Miskatonic University: This "investigator" faction represents the academic prowess of Lovecraft's fictional Miskatonic University, as well as other academic groups. Its symbol is a scroll, and its color is gold.
- The Syndicate: This "investigator" faction represents the underworld element of human society, including mobsters, killers and journalists. It mainly focuses on Danny O'Bannion's gang and its contacts. Its symbol is a dollar sign in a triangle and its color is dark brown.
- The Order of the Silver Twilight : This "investigator" faction is a later addition to the game and centers a secret cabal of leading politicians, charismatic socialites, persuasive civic leaders, and successful businessmen who must pass through successive ranks of occult initiation and ritual to emerge into the inner sanctum of the Order, there to pursue their quest for ultimate earthly - and unearthly - power. Its symbol is a trident in a cross, and its color is silver grey. Their name may be a play on The Hermetic Order of the Golden Dawn.
- Cthulhu: This "mythos" faction includes Cthulhu himself, as well as his associated cultists and monsters. Its symbol is a squid, and its color is green.
- Hastur: This "mythos" faction centers on Hastur, especially his King in Yellow aspect, as well as his worshippers and minions, largely human psychopaths and monstrous Byakhees, as well as werewolves. Its symbol is the Yellow Sign, and its color is yellow.
- Yog-Sothoth: This "mythos" faction centers on Yog-Sothoth, and the scholars who worship it, as well as various trans-dimensional beings including Nightgaunts and Star vampires; it also hosts several undead monsters. Its symbol is a key, and its color is purple.
- Shub-Niggurath: This "mythos" faction centers on Shub-Niggurath and the many, many monsters she is responsible for creating. Its symbol is a goat's head, and its color is red.
Availability
Collectible Card Game
Older products may still be available from retailers, though these cards have black borders and different backs. Official tournaments so far have been "white border only", so it is not necessary to chase down the older cards. The only reasons to do so are for fun or to complete a collection, though if intended for play, sleeves are required to disguise the different backs.;CCG sets
- Arkham Edition
- Unspeakable Tales
- Forbidden Relics
- Eldritch Edition
- Masks of Nyarlathotep
- Forgotten Cities
Each booster pack contains 11 cards. In addition, the Arkham and Eldritch base sets offered starter sets with fixed contents, designed to introduce players to the game.
In May 2006, Fantasy Flight Games announced their decision to cease releasing cards in a CCG format, and to instead begin releasing smaller sets of cards as single decks with fixed contents in the LCG format. These "Asylum Packs" would be released once-a-month, and were initially designed to be compatible with the CCG cards. Released approximately once a month, these expansions were designed to increase the players' card pool in a balanced and affordable way. Three copies of twenty new cards are introduced in each pack, for a total of 60 cards. The initial printings of the sets included varying quantities of each card to echo the rare, uncommon, and common rarities of the original game, and this distribution may still be found in some out-of-print packs. Casual gamers can play using a single core set and have the option of using supplemental packs if they want to.
;Original Asylum Packs
- Spawn of Madness
- Kingsport Dreams
- Conspiracies of Chaos
- Dunwich Denizens
Asylum Packs
;Forgotten Lore
- Spawn of Madness
- Kingsport Dreams
- Conspiracies of Chaos
- Dunwich Denizens
- At the Mountains of Madness
- Ancient Horrors
- The Spawn of the Sleeper
- The Horror Beneath the Surface
- The Antediluvian Dreams
- The Terror of the Tides
- The Thing from the Shore
- The Path to Y'ha-nthlei
- Twilight Horror
- In Memory of Day
- In the Dread of Night
- The Search for the Silver Key
- Sleep of the Dead
- Journey to Unknown Kadath
- Whispers in the Dark
- Murmurs of Evil
- The Spoken Covenant
- The Wailer Below
- Screams from Within
- The Cacophony
- The Twilight Beckons
- Perilous Trials
- Initiations of the Favored
- Aspirations of Ascension
- The Gleaming Spiral
- That Which Consumes
- The Shifting Sands
- Curse of the Jade Emperor
- The Breathing Jungle
- Never Night
- Into Tartarus
- Shadow of the Monolith
- Written and Bound
- Words of Power
- Ebla Restored
- Lost Rites
- The Unspeakable Pages
- Touched by the Abyss
Deluxe Expansions
- Secrets of Arkham Fantasy Flight has announced that the reprint will have 3 copies of each player card, like the other deluxe expansions. It will be released early 2014.
- The Order of the Silver Twilight
- Seekers of Knowledge
- The Key and the Gate
- Terror in Venice
- Denizens of the Underworld
- The Sleeper Below
- For The Greater Good
- The Thousand Young
- The Mark of Madness
Gaming Milestones
Yithian Deck
In May 2006, as a special promotion, copies of the Yithian deck were handed out to tournament organisers. The Yithian deck was a purposely unbalanced deck, ignoring normal deck-building rules and featuring overpowered cards representing Yithians. Since these cards are so overpowered, they are illegal in normal tournament play. This Yithian Tournament had the following special rules:- The first-place finisher challenges the Yithian deck, as played by the tournament organizer.
- If the first-place finisher is defeated, the second-place finisher takes his spot, and so on.
- All challengers must use the same deck they played in the tourney.
- The first player to defeat the Yithian deck takes a copy of the deck home.
- Y1 Pnakotic Elder x6
- Y2 Great Race Scientist x6
- Y3 Yithian Soldier x6
- Y4 Master of Time and Space x8
- Y5 Displaced x4
- Y6 Library at Pnakotus x8
- Y7 Traveller of Aeons x2
Player Designed Cards
Game Night Kit
On December 18, 2012, Fantasy Flight announced retailer-incentive "Game Night Kits", meant to serve as demo kits and encourage new players to get into the series. The kits include alternate art versions of existing cards to be used as prizes, as well as a unique deck box, promotional poster, and two sets of specialized wound tokens.Programs
Servitor Program
Fantasy Flight Games have set up the Servitor program to help tournament organizers by giving tournament support, like promo cards, Sanity Certificates and access to special promotional items like the Yithian Deck, to give away as prizes.Sanity Redemption
Older products in the line come with Sanity Points on the packaging, which range from 1 Sanity Point on boosters, to 5 on Asylum packs. Servitors are given Sanity Certificates to hand out to tournament winners. These Sanity Points could be redeemed until June 30, 2008 for items like promo cards or T-shirts.Awards
- In 2005, Flagship magazine awarded the Call of Cthulhu CCG the title "Best Card Game of 2005."
- In 2008, InQuest Gamer magazine voted the Call of Cthulhu CCG the number 57 ranking Game of All Time saying that it "broke new ground with domain-based resource mechanics and great integration of the requisite horror and madness themes."
Discontinuation