Game Audio Network Guild Awards


The Game Audio Network Guild Awards is an award show that celebrates excellence in video game audio. The awards, which started in 2004, are arranged by the Game Audio Network Guild and held annually during the Game Developers Conference in San Francisco. The first four shows were held at the Fairmont San Jose, before moving to the Moscone Center from the fifth; due to the COVID-19 pandemic, the 18th to 20th ceremonies were held virtually.

Format

The Game Audio Network Guild Awards are celebrated annually as part of the Game Developers Conference in San Francisco. The awards are split between music, sound design, and voice acting. Submissions must be released between January 1 and December 31 of the preceding year. Members of the Game Audio Network Guild may submit five nominations for free, with each additional submission costing ; public submissions cost per game. Early access games are ineligible. After the submission deadline passes, the Awards Committee sends the data to the Advisors and Awards Committees to select the nominees. Once the final nominations are selected, the Game Audio Network Guild votes for the winners.

Ceremonies

1st (2003)

The first G.A.N.G. Awards ceremony took place on March 7, 2003, at the Fairmont San Jose. Almost 500 people attended the ceremony. The awards were presented by members of the Game Audio Network guild, including Tommy Tallarico, Clint Bajakian, and Jack Wall, with musical interludes from LoudLouderLoudest!, Orpheus Hanley, the Slackmates, the Ex Lucas Arts Boys, and George "The Fat Man" Sanger.

Overall

Music

Sound Design

  • Sound Design of the Year: Medal of Honor: Frontline
  • Best Sound Design in a Sports or Driving Game: FIFA World Cup 2002
  • Best Use of Multi-Channel Surround in a Game: ''James Bond 007: Nightfire''

Voice Acting

Industry and Trade

Recognition

  • Most Innovative Use of Audio: SOCOM U.S. Navy SEALs
  • Best Game Audio Article, Publication or Broadcast: "The Use and Effectiveness of Audio in Halo: Game Music Evolved" by Marty O'Donnell, Aaron Marks, and Greg O'Connor-Read
  • G.A.N.G. Recognition Award: Music4Games and Headhunter
  • Lifetime Achievement Award: Mark Miller
  • Rookie of the Year: Shane Kneip
  • Best Audio Programmer: Buzz Burrowes
  • Best Producer/Designer: Dan Irish
  • Distinguished G.A.N.G. Service Awards: Sach Jobbs, Jay Samerad, Todd Fay, and Mike Tallarico
  • G.A.N.G. Contest Winners: Sam Hulick, and Rob King

2nd (2004)

The second annual G.A.N.G. Awards ceremony took place on March 25, 2004, at the Fairmont San Jose in the Regency Ballroom. Tallarico returned to host the ceremony, which took place over two-and-a-half hours. Musical performances included Steve Kirk and the Voodoo Vince Band, LoudLouderLoudest!, the Rockin' hobbit Band, the OneUp Mushrooms, and Dweezil Zappa.

Overall

Music

Sound Design

  • Sound Design of the Year: Call of Duty
  • Best Sound Design in a Sports or Driving Game: Need for Speed: Underground
  • Best Use of Multi-Channel Surround in a Game: ''The Lord of the Rings: The Return of the King''

Voice Acting

Industry and Trade

Recognition

  • Lifetime Achievement Award: Rob Hubbard
  • G.A.N.G. Recognition Awards: Brian O'Connor and Mark Sazer, Escalet, George Aiello, Bill Mitchell
  • Rookie of the Year: Cris Velasco and Jared Emerson-Johnson
  • Silas Warner Best Audio Programming Award: Thomas Engel
  • Best Producer/Designer: Simon Pressey
  • Most Innovative Use of Audio: Amplitude
  • Best Game Audio Article, Publication or Broadcast: "DirectX 9 Audio Exposed: Interactive Audio Development" by Todd M. Fay
  • Distinguished Service Awards: Brian DiDomenico, Jamie Lendino, Jerome Rossen
  • G.A.N.G. Contest Winners: Ian Dorsch, Jonathan Wall
  • Golden Melodica Award: Tommy Tallarico

3rd (2005)

The third annual G.A.N.G. Awards ceremony took place on March 10, 2005, at the Fairmont San Jose as part of the Game Developers Conference. Myst IV: Revelation led the winners with three awards.

Overall

Music

Sound Design

Voice Acting

  • Best Dialogue: Grand Theft Auto: San Andreas
  • Best Commentary in a Sports Game: ''ESPN NFL 2K5''

Industry and Trade

  • Best New Audio Technology: GameCODA 2.0
  • Best Audio Software: Nuendo 3.0
  • Best Audio Hardware: Spherex Xbox 5.1 Surround Sound System
  • Best Sound Library: Quantum Leap Symphonic Orchestra: Platinum Edition

Recognition

  • Lifetime Achievement Award: Michael Land
  • G.A.N.G. Recognition Awards: Didier Lord, Bob Rice, and Steve Schnur
  • Rookie of the Year: Tom Salta
  • Silas Warner Best Audio Programming Award: John Twigg, Cliff Kondratuik
  • Best Producer/Designer: Donald Mustard
  • Most Innovative Use of Audio: Donkey Konga
  • Best Game Audio Article, Publication or Broadcast: "Audio for Games: Planning, Process and Production" by Alexander Brandon
  • Distinguished Service Awards: Chris Rickwood, Jonathan Wall, Matt Bielejeski, and Alistair Cooper

4th (2006)

The fourth annual G.A.N.G. Awards ceremony took place on March 23, 2006, at the Fairmont San Jose. God of War swept most of the major categories.

Overall

Music

Sound Design

Voice Acting

  • Best Dialogue: ''God of War''

Industry and Trade

  • Best New Audio Technology: XMA
  • Best Audio Software: Spectrasonics Stylus RMX — Real Time Groove Module
  • Best Audio Hardware: M-Audio MicroTrack 24/96
  • Best Sound Library: East West/Quantum Leap Symphonic Choirs

Recognition

  • Lifetime Achievement Award: Bobby Prince
  • G.A.N.G. Recognition Awards: Nile Rodgers and Jim Charne
  • Rookie of the Year: Gerard Marino
  • Student/Apprentice Competition: Wilbert Roget, and Carsten Rojahn
  • Most Innovative Use of Audio: Guitar Hero
  • Best Game Audio Article, Publication or Broadcast: "The Treatment of Music in Games" by Jim Charne
  • Distinguished Service Awards: Paul Lipson, Mark Guleno, Shiloh Hobel, Jerry Lyons, and Michelle Sorger

5th (2007)

The fifth annual G.A.N.G. Awards ceremony took place on March 8, 2007, at the Moscone Center in San Francisco.

Overall

  • Audio of the Year: Gears of War
  • Best Cinematic/Cut-Scene Audio: Gears of War
  • Best Audio – Other: ''Cartoon Network's Re-Animated: Fit to be Pied''

Music

Sound Design

  • Sound Design of the Year: Gears of War
  • Best Use of Multi-Channel Surround in a Game: ''Call of Duty 3''

Voice Acting

Recognition

  • Lifetime Achievement Award: Koji Kondo
  • G.A.N.G. Recognition Awards: Audiokinetic and Gene Semel
  • Rookie of the Year: Christopher Tin
  • Student Contest Winners: JJ Lee, Vince Iannelli
  • Student/Apprentice Competition Winners: Ivo Ivanov and Ryan John
  • Distinguished Service Awards: Scott Gershin, David Murrant, and Scott Selfon
  • Most Innovative Use of Audio: Guitar Hero II
  • Best Game Audio Article, Publication or Broadcast: "2006 GDC Audio Boot Camp" by Scott Selfon

6th (2008)

The sixth annual G.A.N.G. Awards ceremony took place on February 21, 2008, in the North Hall of the Moscone Center in San Francisco. BioShock swept the ceremony, winning all eight awards for which it was nominated. At the ceremony, a scholarship to Ex'pression College for Digital Arts was awarded to guild member Nathan Rain Schwartz. According to Tallarico, the guild's advisory board took over a month to decide final nominees.

Overall

Music

  • Music of the Year: BioShock
  • Best Interactive Score: BioShock
  • Best Original Instrumental Song: "Welcome to Rapture" — BioShock
  • Best Original Vocal Song – Choral: "Main Titles" — God of War II
  • Best Original Vocal Song – Pop: "Still Alive" — Portal
  • Best Use of Licensed Music: BioShock
  • Best Original Soundtrack Album: God of War II
  • Best Arrangement of a Non-Original Score: ''The Simpsons Game''

Sound Design

  • Sound Design of the Year: BioShock
  • Best Use of Multi-Channel Surround in a Game: ''Halo 3''

Voice Acting

  • Best Dialogue: ''BioShock''

Recognition

  • Lifetime Achievement Award: Brian L. Schmidt
  • G.A.N.G. Recognition Awards: Russell Brower, Rod Abernathy, and Michael "Piano Squall" Gluck
  • Rookie of the Year: Austin Wintory and Tomas Neumann
  • Student/Apprentice Competition Winners: Mike "Skitch" Schichiano and Mikkel Eskessen
  • Most Innovative Use of Audio: Tom Clancy's [Ghost Recon Advanced Warfighter 2]
  • Best Game Audio Article, Publication or Broadcast: "The World of Game Composing" — Film Music Magazine
  • Distinguished Service Awards: Sean Beeson, Jerry Lyons, Chance Thomas, and Becky Young

7th (2009)

The seventh annual G.A.N.G. Awards were held on March 26, 2009, in the North Hall of the Moscone Center as part of the Game Developers Conference. LittleBigPlanet led the nominees with eight nominations. Dead Space won Audio of the Year and Sound Design of the Year, while Afrika won Music of the Year; Wataru Hokoyama, composer of the latter, won Rookie of the Year. Votes were conducted by the 800 members of the guild across 30 countries.

Overall

Music

Sound Design

Voice Acting

Recognition

  • Lifetime Achievement Award: Bob Rice
  • G.A.N.G. Recognition Awards: Jim Charne and John Broomhall
  • Student/Apprentice Competition Winners: Tom Graczkowski and Benoit Babin
  • Rookie of the Year: Wataru Hokoyama
  • Best Game Audio Article, Publication or Broadcast: "The Complete Guide to Game Audio" by Aaron Marks
  • Distinguished Service Awards: Richard Jacques, Tom Salta, and Stephen Years

8th (2010)

The eighth annual G.A.N.G. Awards were held on March 11, 2010, at the Moscone Center. Assassin's Creed II and Uncharted 2: Among Thieves led the nominations with nine each.

Overall

Music

Sound Design

Voice Acting

  • Best Dialogue: ''Uncharted 2: Among Thieves''

Recognition

  • Lifetime Achievement Award: Charles Deenen
  • G.A.N.G. Recognition Awards: Brian L. Schmidt
  • Student/Apprentice Competition Winners: Courtney Johns and Jeff Schmidt
  • Rookie of the Year: Dave Johnson and Camden Stoddard
  • Best Game Audio Article, Publication or Broadcast: "The Future of Game Audio / The Game Audio Mixing Revolution"
  • Distinguished Service Awards: Rob Bridgett, Morla Gorrondona, Chip Beeman, Alexander Brandon, and David Chan

9th (2011)

The ninth annual G.A.N.G. Awards were held on March 3, 2011, at the Moscone Center during the Game Developers Conference. The final nominees were decided upon by a 70-person advisory committee, while the winners received votes from the members of the Game Audio Network Guild. More than 350 submissions were considered by the committee across the 14 categories. Red Dead Redemption led the show with ten nominations and five wins.

Overall

Music

  • Music of the Year: Red Dead Redemption
  • Best Interactive Score: Red Dead Redemption
  • Best Original Instrumental Song: "Athens Harbour Chase" — James Bond 007: Blood Stone
  • Best Original Vocal Song – Choral: "Invincible" — World of Warcraft: Cataclysm
  • Best Original Vocal Song – Pop: "I'll Take It All" — James Bond 007: Blood Stone
  • Best Use of Licensed Music: BioShock 2
  • Best Original Soundtrack Album: ''Video Games Live: Level Two''

Sound Design

  • Sound Design of the Year: Battlefield: Bad Company 2
  • Best Use of Multi-Channel Surround in a Game: ''Battlefield: Bad Company 2''

Voice Acting

  • Best Dialogue: ''Red Dead Redemption''

Recognition

  • Lifetime Achievement Award: Chris Huelsbeck
  • G.A.N.G. Recognition Awards: Sumthing Else Musicworks
  • Student/Apprentice Competition Winners: Paolo Amati and Adam Raley
  • Rookie of the Year: Bill Elm and Woody Jackson
  • Best Game Audio Article, Publication or Broadcast: "The Weight of Silence — How Silence Can Indicate a Character's Importance" by Jesse Harlin
  • Distinguished Service Awards: Dren McDonald and Jacquie Shriver

10th (2012)

The tenth annual G.A.N.G. Awards were held on March 3, 2012, at the Moscone Center. Battlefield 3 won the most awards, with three wins, while Bastion, Portal 2, and Star Wars: The Old Republic won two awards each.

Overall

Music

Sound Design

  • Sound Design of the Year: Battlefield 3
  • Best Use of Multi-Channel Surround in a Game: ''Battlefield 3''

Voice Acting

  • Best Dialogue: ''Portal 2''

Recognition

  • Lifetime Achievement Award: Tommy Tallarico
  • G.A.N.G. Recognition Awards Kevin Riepl
  • Student/Apprentice Competition Winners: Nathaniel Tronrud and Matthew Chastney
  • Rookie of the Year: Darren Korb
  • Best Game Audio Article, Publication or Broadcast: "The Use of Voice in Portal 2"

11th (2013)

The eleventh annual G.A.N.G. Awards were held on March 28, 2013, at the Moscone Center. The show was recorded and broadcast via Twitch.

Overall

Music

Sound Design and Voice Acting

  • Sound Design of the Year: Halo 4
  • Best Dialogue: Far Cry 3 and ''The Walking Dead''

Recognition

  • Lifetime Achievement Award: Clint Bajakian
  • G.A.N.G. Recognition Award: Chance Thomas
  • Student/Apprentice Competition Winners: Anastasia Devana and Logan Byers
  • Rookie of the Year: Joel Corelitz and Jessica Curry
  • Best Game Audio Article, Publication or Broadcast: "All in the Mix: The Importance of Real-Time Mixing in Video Games" by Garry Taylor
  • Distinguished Service Awards: Alexander Davis

12th (2014)

The twelfth annual G.A.N.G. Awards were held on March 20, 2014, at the Moscone Center. The show was recorded and broadcast via Twitch. The Last of Us led the awards with three wins, while BioShock Infinite received two.

Overall

Music

Sound Design and Voice Acting

  • Sound Design of the Year: The Last of Us
  • Best Dialogue: ''The Last of Us''

Recognition

  • G.A.N.G. Ambassador Award: Brandon Cole
  • G.A.N.G. Recognition Award: Eugene Jarvis
  • Lifetime Achievement Award: David Warhol
  • Distinguished Service Award: Andrew Kane
  • Student/Apprentice Award – Music: PJ Tracy
  • Student/Apprentice Award – Sound Design: Andrew Villa
  • Best Game Audio Article, Publication or Broadcast: "GDC Boot Camp XII"

13th (2015)

The thirteenth annual G.A.N.G. Awards were held on March 5, 2015, at the Moscone Center. George "The Fat Man" Sanger received two standing ovations as he accepted his Lifetime Achievement Award.

Overall

Music

  • Music of the Year: Destiny
  • Best Interactive Score: Hohokum
  • Best Original Instrumental: "Halo Theme Gungnir Mix" — Halo 2 Anniversary
  • Best Original Vocal Song – Choral: "The Traveler/Excerpt from The Hope" — Destiny
  • Best Original Vocal Song – Pop: "Hope for the Future" — Destiny
  • Best Music in a Casual/Social Game: Peggle Blast
  • Best Game Music Cover/Remix: ''The String Arcade''

Sound Design

  • Sound Design of the Year: Call of Duty: Advanced Warfare
  • Best Sound Design in a Casual/Social Game: ''Hearthstone: Heroes of Warcraft''

Voice Acting

Recognition

  • G.A.N.G. Recognition Award: Emily Reese
  • Student/Apprentice Competition Winners: George Shaw and Thomas Couchard
  • Distinguished Service Awards: Richard Savery
  • Lifetime Achievement Award: George "The Fat Man" Sanger
  • Best Game Audio Article, Publication or Broadcast: "The Mix in The Last of Us"

14th (2016)

The fourteenth annual G.A.N.G. Awards were held on March 17, 2016, at the Moscone Center. Everybody's Gone to the Rapture led the nominees with six nominations, followed by Star Wars Battlefront with five and Ori and the Blind Forest with four.

Overall

Music

  • Music of the Year: Star Wars Battlefront
  • Best Interactive Score: Star Wars Battlefront
  • Best Original Instrumental: "Main Theme" — Ori and the Blind Forest
  • Best Original Vocal Song – Choral: "The Light We Cast" — Everybody's Gone to the Rapture
  • Best Original Vocal Song – Pop: "The Mourning Tree" — Everybody's Gone to the Rapture
  • Best Original Soundtrack Album: Everybody's Gone to the Rapture
  • Best Music in a Casual/Social Game: Honor of Kings
  • Best Game Music Cover/Remix: "Underground" by Peter Hollens

Sound Design

  • Sound Design of the Year: Star Wars Battlefront
  • Best Sound Design in a Casual/Social Game: ''Gathering Sky''

Voice Acting

  • Best Dialogue: ''Everybody's Gone to the Rapture''

Recognition

15th (2017)

The fifteenth annual G.A.N.G. Awards were held on March 23, 2017, at the Moscone Center.

Overall

  • Audio of the Year: Uncharted 4: A Thief's End
  • Best Cinematic/Cutscene Audio: Uncharted 4: A Thief's End
  • Best Handheld Audio: Hearthstone: One Night in Karazhan
  • Best Audio for an Indie Game: Inside
  • Best Audio Mix: ''Uncharted 4: A Thief's End''

Music

  • Music of the Year: Abzû
  • Best Interactive Score: Fossil Echo
  • Best Original Instrumental: The Last Guardian
  • Best Original Vocal Song – Choral: "Then Were Created the Gods in the Mist of Heaven" — Abzû
  • Best Original Vocal Song – Pop: "Our Steps, To the Night" — The Banner Saga 2
  • Best Original Soundtrack Album: Abzû
  • Best Music in a Casual/Social Game: "Realm of Valor" — Strike of Kings
  • Best Game Music Cover/Remix: "Fated Children"

Sound Design

  • Sound Design of the Year: Overwatch
  • Best Sound Design in a Casual/Social Game: ''Hearthstone: One Night in Karazhan''

Voice Acting

  • Best Dialogue: ''Uncharted 4: A Thief's End''

Recognition

  • Rookie of the Year: John Robert Matz and Mikel Shane Prather
  • G.A.N.G. Ambassador Award: Karen Collins
  • G.A.N.G. Recognition Award: Liza Salta
  • Distinguished Service Award: Stephan Schütze
  • Lifetime Achievement Award: Peter McConnell
  • Best Game Audio Article, Publication or Broadcast: "Overwatch — The Elusive Goal: Play by Sound"

16th (2018)

The sixteenth annual G.A.N.G. Awards were held on March 22, 2018, at the Moscone Center during the Game Developers Conference.

Overall

Music

  • Music of the Year: Call of Duty: WWII
  • Best Interactive Score: Call of Duty: WWII
  • Best Original Instrumental: "A Brotherhood of Heroes" and Horizon Zero Dawn
  • Best Original Song: "Hearthstone is Home" — Hearthstone
  • Best Original Choral Composition: Horizon Zero Dawn
  • Best Original Soundtrack Album: Call of Duty: WWII
  • Best Music in a Casual/Social Game: So Let Us Melt
  • Best Music for an Indie Game: So Let Us Melt
  • Best Game Music Cover/Remix: "Sword of Destiny" — ''The Witcher 3''

Sound Design

  • Sound Design of the Year: Call of Duty: WWII
  • Best Sound Design in a Casual/Social Game: So Let Us Melt
  • Best Sound Design for an Indie Game: ''Hellblade: Senua's Sacrifice''

Voice Acting

  • Best Dialogue: ''Uncharted: The Lost Legacy''

Recognition

  • Extraordinary Leadership and Service: Brian L. Schmidt
  • Breakout Talent of the Year: Kristofer Maddigan
  • G.A.N.G. Recognition Award: Sally-Anne Kellaway
  • Distinguished Service Award: Spencer Bambrick
  • Lifetime Achievement Award: Richard Jacques

17th (2019)

The seventeenth annual G.A.N.G. Awards were held on March 21, 2019, at the Moscone Center. God of War led the winners with six awards.

Overall

  • Audio of the Year: God of War
  • Best Cinematic/Cutscene Audio: God of War
  • Best Audio Mix: God of War
  • Best VR Audio: Moss
  • G.A.N.G. / MAGFEST People's Choice Award: Celeste and ''Octopath Traveler''

Music

  • Music of the Year: God of War
  • Best Original Soundtrack Album: Shadow of the Tomb Raider
  • Best Interactive Score: Shadow of the Tomb Raider
  • Best Original Instrumental: "Kara Main Theme" — Detroit: Become Human
  • Best Music in a Casual/Social Game: Hearthstone: The Boomsday Project
  • Best Music for an Indie Game: Moss
  • Best Original Song: "Waiting" — Battle Through the Heaven
  • Best Original Choral Composition: "Lullaby of the Giants" — God of War
  • Best Game Music Cover/Remix: "Super Mario Bros." — ConSoul

Sound Design

  • Sound Design of the Year: God of War
  • Best Sound Design in a Casual/Social Game: Hearthstone: The Boomsday Project
  • Best Sound Design for an Indie Game: ''Moss''

Voice Acting

Recognition

  • G.A.N.G. Recognition Award: Damian Kastbauer
  • Distinguished Service Award: Becky Allen
  • Lifetime Achievement Award: Elise Baldwin
  • Best Game Audio Article, Publication or Broadcast: "Soundworks Collection Video: Shadow of the Tomb Raider" by Michael Coleman, Rob Bridgett, Frédéric Arnaud, Hugo Léger, Anne-Sophie Mongeau, Brian D'Oliveira

18th (2020)

The eighteenth annual G.A.N.G. Awards were held on May 6, 2020. Due to the COVID-19 pandemic, the event was held virtually for the first time. It was hosted by Wilbert Roget, II and Cody Matthew Johnson, and had a pre- and post-show. Death Stranding swept the show with six wins, including Audio of the Year, Sound Design of the Year, and Best Dialogue.

Overall

Music

  • Music of the Year: Star Wars Jedi: Fallen Order
  • Best Interactive Score: Erica
  • Best Music for an Indie Game: Bee Simulator
  • Best Original Instrumental: "Erica Know Thyself" by Austin WintoryErica
  • Best Original Song: "Giants" by Jared Lee, Jessica Karpov, Kole Hicks, Umar Ibrahim — League of Legends
  • Best Original Choral Composition: "Cordova's Theme" by Gordy Haab and Stephen BartonStar Wars Jedi: Fallen Order
  • Best Original Soundtrack Album: Death Stranding
  • Best Music in a Casual/Social Game: Honor of Kings 2.0
  • Best Game Music Cover/Remix: "The Trial" by John Robert Matz

Sound Design

Voice Acting

  • Best Dialogue: Death Stranding
  • Best Dialogue for an Indie Game: ''Golem''

Recognition

  • Breakout Talent Award: Laryssa Okada
  • G.A.N.G. Recognition Award: Guy Whitmore
  • Distinguished Service Award: Emmanuel Lagumbay
  • Best Game Audio Article, Publication or Broadcast: "100 Unusual, Novel, Surprising Ways to be a Better Sound Designer in Video Games" by Rob Bridgett

19th (2021)

The nineteenth annual G.A.N.G. Awards took place on April 28, 2021. Due to COVID-19 pandemic, the show was held virtually for the second time, hosted by Rachel Ribison and Cody Matthew Johnson. Musical guests included the Video Game Orchestra and 88bit. The Last of Us Part II led the show with 15 nominations and eight wins, followed by Ghost of Tsushima with 14 nominations and five wins, Hades with 12 nominations and three wins, and Marvel's Spider-Man: Miles Morales with 11 nominations. Guy Whitmore received the Lifetime Achievement Award.

Overall

Music

Sound Design

  • Sound Design of the Year: Ghost of Tsushima and The Last of Us Part II
  • Creative and Technical Achievement in Sound Design: The Last of Us Part II
  • Best Game Foley: Ghost of Tsushima
  • Best Sound Design for an Indie Game: Hades
  • Best UI, Reward or Objective Sound Design: ''Animal Crossing: New Horizons''

Voice Acting

  • Dialogue of the Year: The Last of Us Part II
  • Best Dialogue for an Indie Game: Hades
  • Best Voice Performance: Kazuya Nakai as Jin Sakai — Ghost of Tsushima
  • Best Ensemble Cast Performance: The Last of Us Part II
  • Best Non-Humanoid Performance: ''Bugsnax''

Recognition

  • Best Game Audio Article or Publication: The Last of Us Part II Sound Interview — A Sound Effect
  • Best Game Audio Presentation, Podcast or Broadcast: "How to Get Hired a Second Time" by Jesse Harlin — GameSoundCon 2020

20th (2022)

The twentieth annual G.A.N.G. Awards took place on May 25, 2022. Due to COVID-19 pandemic, the show was held virtually for the third time, hosted by Jason E. Kelley. Musical guests included 88bit and Raphael Batista. Call of Duty: Vanguard led the nominees with ten nominations, and Ratchet & Clank: Rift Apart led the winners with four awards, including Audio of the Year. Leslie Ann Jones won the Lifetime Achievement Award, and G.A.N.G. vice president Sabrina Hutchinson won the Distinguished Service Award.

Overall

Music

Sound Design

  • Sound Design of the Year: Returnal
  • Creative and Technical Achievement in Sound Design: Ratchet & Clank: Rift Apart
  • Best Game Foley: Call of Duty: Vanguard
  • Best Sound Design for an Indie Game: Unpacking
  • Best UI, Reward or Objective Sound Design: ''Ratchet & Clank: Rift Apart''

Voice Acting

Recognition

  • Lifetime Achievement Award: Leslie Ann Jones
  • Distinguished Service Award: Sabrina Hutchinson
  • Best Game Audio Article or Publication: Leading With Sound by Rob Bridgett
  • Best Game Audio Presentation, Podcast or Broadcast: "Returnal with Loic Couthier & Toivo Kallio" — ''Tonebenders Sound Design Podcast''

21st (2023)

The 21st annual G.A.N.G. Awards took place on March 23, 2023. For the first time since 2019, the ceremony returned to the Moscone Center. Submissions opened on December 17, 2022, and nominees were announced on February 9, 2023. Paul Lipson, former G.A.N.G. president, received the Lifetime Achievement Award. God of War Ragnarök won all 14 of its nominations, representing more than half of the awards.

Overall

Music

  • Music of the Year: God of War Ragnarök
  • Creative and Technical Achievement in Music: God of War Ragnarök
  • Best Music for an Indie Game: Moss: Book II
  • Best Original Soundtrack Album: God of War Ragnarök
  • Best Physical Soundtrack Release: Returnal
  • Best Main Theme: "God of War Ragnarök" and "Haiyue Theme"
  • Best Original Song: "God of War Ragnarök"
  • Best Game Music Cover or Remix: "Dire Dire Docks " and "The Final Battle"

Sound Design

  • Sound Design of the Year: God of War Ragnarök
  • Creative and Technical Achievement in Sound Design: God of War Ragnarök
  • Best Game Foley: God of War Ragnarök
  • Best Sound Design for an Indie Game: Stray
  • Best UI, Reward or Objective Sound Design: ''God of War Ragnarök''

Voice Acting

  • Dialogue of the Year: God of War Ragnarök
  • Best Dialogue for an Indie Game: Moss: Book II
  • Best Voice Performance: Ashly Burch as AloyHorizon Forbidden West
  • Best Ensemble Cast Performance: ''Horizon Forbidden West''

Recognition

  • Lifetime Achievement Award: Paul Lipson
  • G.A.N.G. Recognition Award: Kevin Regamey and Matthew Marteinsson
  • Best Game Audio Article or Publication: The Audio Source Magazine: Women in Game Audio Edition
  • Best Game Audio Presentation, Podcast or Broadcast: ''Interactive Mixing: The Next Frontier in Game Audio''

22nd (2024)

The 22nd Annual G.A.N.G. Awards took place on March 21, 2024, at the Moscone Center, hosted by Fran Mirabella and Morla Gorrondona. Nominees were announced on December 13, 2023. Steve Schnur received the Lifetime Achievement Award. The G.A.N.G. Recognition Award was renamed the Bob Rice Recognition Award in memory of former board member Bob Rice, who died in 2023; it was awarded to the American Society of Composers, Authors, and Publishers. Star Wars Jedi: Survivor led the winners with seven awards.

Overall

Music

  • Music of the Year: Star Wars Jedi: Survivor
  • Creative and Technical Achievement in Music: Stray Gods: The Roleplaying Musical
  • Best Music for an Indie Game: Stray Gods: The Roleplaying Musical
  • Best Original Soundtrack Album: Star Wars Jedi: Survivor
  • Best Main Theme: Baldur's Gate 3
  • Best Original Song: "Adrift"

Sound Design

  • Sound Design of the Year: Star Wars Jedi: Survivor
  • Creative and Technical Achievement in Sound Design: Star Wars Jedi: Survivor
  • Best Game Foley: Diablo IV
  • Best Sound Design for an Indie Game: Season: A Letter to the Future
  • Best UI, Reward or Objective Sound Design: ''Star Wars Jedi: Survivor''

Voice Acting

  • Dialogue of the Year: Baldur's Gate 3
  • Best Dialogue for an Indie Game: Bramble: The Mountain King
  • Best Voice Performance: Samantha Béart as Karlach — Baldur's Gate 3
  • Best Ensemble Cast Performance: ''Baldur's Gate 3''

Recognition

23rd (2025)

The 23rd Annual G.A.N.G. Awards took place on March 20, 2025, at the Moscone Center. Nominees were announced on December 17, 2024. Scott Gershin received the Lifetime Achievement Award, and Jennissary received the Bob Rice Recognition Award. Star Wars Outlaws led the winners with five awards, including two ties. The show had four ties overall, including Audio of the Year for Astro Bot and Need for Speed Mobile.

Overall

Music

  • Music of the Year: Star Wars Outlaws
  • Creative and Technical Achievement in Music: Final Fantasy VII Rebirth and Star Wars Outlaws
  • Best Music for an Indie Game: Frostpunk 2
  • Best Original Soundtrack Album: Star Wars Outlaws
  • Best Main Theme: Helldivers 2 and Star Wars Outlaws
  • Best Original Song: "This Cantina Can't Contain Us" "

Sound Design

Voice Acting

  • Dialogue of the Year: Marvel's Spider-Man 2
  • Best Dialogue for an Indie Game: Indika
  • Best Voice Performance: Melina Juergens as SenuaSenua's Saga: Hellblade II
  • Best Ensemble Cast Performance: ''Marvel's Spider-Man 2''

Recognition

  • Lifetime Achievement Award: Scott Gershin
  • Bob Rice Recognition Award: Jenna "Jennissary"
  • Best Game Audio Article or Publication: "Mixing AAA Videogames"
  • Best Game Audio Presentation, Podcast, or Broadcast: "Scoring Terror – The Music of The Outlast Trials"

24th (2026)

The 24th Annual G.A.N.G. Awards are set to take place on March 11, 2026, at the Moscone Center. Nominees were announced on December 17, 2025, and voting closed on January 13, 2026. Becky Allen is set to receive the Lifetime Achievement Award.