Nord and Bert Couldn't Make Head or Tail of It


Nord and Bert Couldn't Make Head or Tail of It is an interactive fiction computer game written by Jeff O'Neill and published by Infocom in 1987. It was released simultaneously for several popular computer platforms of the time, such as the PC and Commodore 64. Nord and Bert was unique among Infocom games in that it used the game engine to present wordplay puzzles rather than an adventure story. It was Infocom's twenty-seventh game.

Plot

Each chapter of Nord and Bert is dedicated to a different style of wordplay. The first seven chapters can be played in any order, since each exists as an independent "short story" unrelated to the other chapters; to begin the eighth, however, the player must provide seven "passwords" provided by completing each of the other sections.
The only effort made to interlink the separate parts of the game is as follows: reality has somehow been altered around the town of Punster. Idioms and clichés are suddenly manifesting themselves quite literally, and it falls to the player, as it always does, to sort things out.
The sections of the game:
For years, each game released by Infocom contained feelies, or extra objects, in its packaging. The only "feelie" included with Nord and Bert was Home on the Range, a booklet of wordplay-themed cartoons drawn by Kevin Pope. The cartoons generally illustrate several of the types of puzzles in the game, such as "All Alone on a Desserted Isle", which shows a castaway sitting on a tiny island surrounded by pies, cakes, and ice cream. Each cartoon corresponds to a section of the game.

Reception

Computer Gaming Worlds reviewer did not enjoy Nord and Bert as much as the "more complete" previous Infocom games, stating that the game often did not accept seemingly valid word play responses. He suggested that the game might be used to teach word play to students. Compute! more favorably reviewed the game, praising its humor, the puzzles' creativity, and the fact that individual games could be finished in a brief period. Compute!'s Gazette also liked the wordplay, stated that the game "should appeal to most everyone", and especially recommended it to those who avoided other text adventures. Antics reviewer was critical, stating "I cannot recommend this game" because puzzles could not be solved by logic alone. He concluded, "I give Infocom an A for originality but will spend my money on something else".