Power and Resolution
Power and Resolution, subtitled "A Study of the English Civil War, 1642–1651", is a board wargame published by Simulations Canada in 1984 that simulates the English Civil War.
Description
Power and Resolution is a board wargame for 2–4 players in which players control Royalist forces under King Charles I; Parliamentarian forces under Oliver Cromwell; Ireland; and Scotland.The game includes a hex grid map of England, Scotland and part of Ireland, scaled at per hex, as well as 200 counters and an 8-page rulebook.
The short 8-page rulebook covers recruitment, supply, negotiations, attrition, sieges, naval operations, and leaders.
Scenarios
The game comes with four scenarios:- First Civil War : The player accumulating the most Victory Points wins
- Second Civil War : The most Victory Points wins except if Parliament has the most Victory Points but does not control all towns in England; in this case, the game is a draw.
- Reduction of Ireland : Parliament wins if it controls all Irish towns by end of scenario; otherwise, Ireland wins.
- Reduction of Scotland : Parliament wins if it controls all Scottish towns by end of scenario; otherwise, Scotland wins.
Publication history
Stephen Newberg designed Power and Resolution, which was then published by Simulations Canada in 1984 with a print run of 1000 copies.Newberg later commented, "Though Power and Resolution works well as a military representation of the war, I do not feel it captured the color and sense of moment of the events."
Reception
In Issue 102 of Strategy & Tactics, Charles Vasey thought the game's "political rules are quite good, with the beginnings of a nice idea in the concession counters." Vasey, a British writer, didn't feel the game was at all historically accurate, concluding, "Any hope of success in this area, however, is dealt a blow by the lack of historicity around movement and combat."In a retrospective review in Issue 10 of Simulacrum, John Nebauer agreed with Vasey's assessment of the political rules, saying, "The negotiations segment is a good attempt to capture the political flavour of the campaign, and recognises that military operations were often driven by political needs." Nebauer concluded, "Power and Resolution is a playable and interesting working of the topic that can generally be played in a single sitting. If you're interested in the topic this is certainly worth getting."
Other reviews and commentary
- The Grenadier #27Perfidious Albion #66