Mario Kart: Super Circuit


Mario Kart: Super Circuit is a kart racing game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance in 2001. The game is the third installment in the Mario Kart series and the first for handhelds, following Super Mario Kart and Mario Kart 64. It was succeeded by the console game , which was released for the GameCube in 2003. The game retains traditional game elements of Mario Kart set by its predecessors, and received critical acclaim upon release.

Gameplay

Super Circuit is a kart racing video game in which the player races in a kart against other teams in different courses. The game screen indicates the current standings in a race, the number of laps needed to finish and incoming weapons. Like in the previous installments, players can pick up item boxes to receive a randomly selected item and use it to impede the opposition and gain the advantage. Some items, such as shells and banana peels, allow the player to hit others to slow them down, while other items, such as the star power-up, render them temporarily invincible to attacks. This is the second Mario Kart game to include coins, which increases the engine power of the karts.

Game modes

There are five game modes in Super Circuit: Mario GP, Time Trial, Quick Run, VS., and Battle. Most of the modes can be played by themselves in single-player races, while some can be played in multiplayer.
Super Circuit features the same cast of playable drivers as in the previous installment, each placed in one of three weight classes. Peach, Yoshi, and Toad are light, Mario and Luigi are medium, and Bowser, Donkey Kong, and Wario are heavy. In addition to the playable drivers, other characters have supporting roles in this game as well. Lakitu reprises his role as the referee, helping racers in various situations such as announcing laps, giving the signal to drive with a traffic light hanging on his fishing pole, and taking characters back on track in case they fall off course. Other supporting characters appearing in Super Circuit include Shy Guys, Piranha Plants, Boos and more.

Development

Mario Kart: Super Circuit was developed by Intelligent Systems and published by Nintendo. Super Circuit was first announced in a press release by Nintendo on August 9, 2000 under the title Mario Kart Advance.

Reception

Mario Kart: Super Circuit has received critical acclaim. In 2007, IGN named Super Circuit as the 19th best game on the Game Boy Advance.
In the United States, Super Circuit sold 2.1 million copies and earned $63 million by August 2006. During the period between January 2000 and August 2006, it was the fourth highest-selling game launched for the Game Boy Advance, Nintendo DS, or PlayStation Portable in that country. Mario Kart: Super Circuit has sold over 2.53 million in the United States alone, placing it onto Nintendo's Player's Choice list. It received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association, indicating sales of at least 300,000 copies in the United Kingdom. The game has sold 5.91 million copies worldwide, making it the fourth best-selling game on Game Boy Advance and the best selling non-Pokémon game for the Game Boy Advance.

Re-release

On July 28, 2011, Nintendo announced that Mario Kart: Super Circuit, as well as nine other Game Boy Advance games, will be available to limited Nintendo 3DS owners, via Virtual Console, to whom will participate in the Ambassador Program after Nintendo officially issued a price-cut to the Nintendo 3DS starting August 12, 2011. This offer was available in all territories, and only to those who became eligible in the Ambassador program.
It was later available for purchase for the Wii U Virtual Console in North America on November 13, 2014, April 23, 2015 in Europe, April 24, 2015 in Australia, and July 22, 2015 in Japan.