Think Fast (1989 game show)


Think Fast is an American children's game show which aired on Nickelodeon from May 1, 1989 to mid-1990, with reruns airing weekly until June 29, 1991.
For the first season, the show was hosted by Michael Carrington, and announced by James Eoppolo. When the show moved to the new Nickelodeon Studios in Orlando, Florida for season two, Carrington was replaced by Skip Lackey. While Eoppolo was invited to stay on as announcer, he was contractually obligated to another project by that time, and was replaced by Henry J. Waleczko. The show's theme music was composed by Edd Kalehoff.

Gameplay

Two teams of two competed in various events that would "boggle the mind as well as the bodies". The team that completed each stunt won money. In the Carrington era, it was possible for some events to end in a draw, whether by both teams failing to complete a stunt, or by a tie score. When both teams failed, no money was awarded to either team; with a tie score, the money was awarded to each team. Also in the Carrington era, some events required a team to buzz in when they were done; if a team buzzed in without completing the event properly, the other team won.

Events

After each event, the winners of the event in addition to the cash won a chance to solve a visual puzzle known as the "Brain Bender". In each attempt a puzzle piece was removed. The puzzle could be a picture of a celebrity, a rebus, a close-up object or objects in common. Correctly solving a Brain Bender was worth $200. If the Brain Bender was solved in the first round, another one was started in the second half, still worth $200. If nobody solved the Brain Bender after the final event, or if a tie occurs at the end of the game, a sudden death showdown was played. Originally teams alternated turns taking guesses after each puzzle piece was removed; in later episodes, pieces were removed one at a time until one player buzzed in with a correct answer. Generally speaking, who ever solved the Brain Bender-won the game. On very early episodes if the puzzle was solved early in the first round, a second Brain Bender was thrown out. Usually, this puzzle was so hard or obscure, it couldn't be solved. When the Brain Bender was objects in common, a different version of the Brain Bender was used in which one of six pictures or drawings was revealed after every event. The teams had to guess what the depicted items all had in common.
The theoretical maximum a team could win upfront was $750, $150 for winning all 3 events in round 1, plus $200 for winning both events in round 2, plus another $400 for solving the brain benders in both rounds.
The team with the most money at the end of the game won and advanced to the bonus round, the Locker Room.

Locker Room

The Locker Room contained fifteen large lockers, each containing either a costumed character that would distract the players by bombarding them with sometimes messy surprises, or a number of themed objects. In the Carrington era, the lockers also contained puppet characters and cannons that blasted confetti when the locker opened. A locker would open, and the player then had to find its match. Because of the numerous distractions and surprises that popped out of the lockers when opened, players were required to wear helmets, goggles, and knee/elbow pads in the Locker Room. In total, there were seven pairs of characters or objects, as well as an unpaired locker. Each match won a prize.
Every time a player pressed a button, the locker corresponding to that button would open up. When a player found a match, they had to press a button in the center of the stage that closed all the lockers as well as deactivate the buttons to the matched lockers, as they were already matched and not needed to match again.

Carrington version

The first player had 30 seconds to find as many pairs as they could. The unpaired locker contained a Time Bomb that was "set to go off after 20 seconds". The first player had to deactivate the Time Bomb within the first 20 seconds by simply opening the locker containing the Time Bomb. If the first player found the time bomb, the second player also received 30 seconds to find pairs; however, if the time bomb went off, the second player only received 20 seconds. On very early episodes, finding the Time Bomb also added 10 seconds to the second player's time for a total of 40 seconds, this rule was dropped after only two or three tapings. Each match on this version was worth increasingly valuable prizes; making six matches won the team a trip. The lockers that were still able to open had the lights off.

Lackey version

This time, the team took turns for each match, and the team had 60 seconds to find all seven matches. The first four matches were worth $100 apiece; the other three matches awarded prizes, with the grand prize being awarded for all seven matches. The unpaired locker contained the "Red Herring", which was simply a character with no match. At some point during the run, the Red Herring's locker would be opened. At that point, the contestant had to "yank on the Herring Handle", a cord suspended in the center of the room; the team did not get credit for a match, but they were then able to continue to the next character. When this handle was pulled, a bucket of red plastic fish toys was dropped on the character while his/her door was being locked. The unlocked lockers had lights on.

Studios

The series was, like all of Nickelodeon's early game shows, taped at WHYY-TV in Philadelphia, Pennsylvania for its first season. The show relocated to the newly-opened Universal Studios Orlando in Orlando, Florida for Season Two, where the set received a makeover. The Orlando episodes of the show were taped in January 1990, 5 months before Nickelodeon Studios opened, and was the second Nickelodeon game show to tape there. As with virtually every Nickelodeon game show produced from 1986 to 1996, the set was designed by Byron Taylor.